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Asian online game firms expecting bonanza

Growing interest among region's 400 million potential online gamers

Simon Burns in Taipei, vnunet.com 28 Aug 2007
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The top 10 online games operators in Asia earned over $2bn last year, a figure that is set to rise 25 per cent by 2008, new research predicts.

China is an especially rich market for regional games operators. The most successful games can make more than $120m for the companies behind them, according to consultancy Pearl Research.

"There are more than 400 million internet users across Asia, representing an untapped market for content," Pearl Research analysts wrote in a new market study.

"Growth will be driven by emerging markets such as China, Vietnam and India which have a large youth population and have experienced a rapid rise in internet and PC penetration, in addition to increasing urbanisation."

Ten online games publishers in Asia passed the $100m revenue mark in 2006 for the first time, according to Pearl Research.

The consultancy forecasts this figure to reach 13 by 2008, as the region's online games market continues to expand. The 10 leading games firms will share more than $2.5bn in revenue in 2008, the company's analysts predict.

The region's leading games firms include Korea's NCsoft, which operates popular games like Lineage and City of Heroes, and The9, which makes more than $1m a day as World of Warcraft operator in China.

Among Asia's other major games markets, Japan's console-focused gamers are beginning to pay more attention to online games, Pearl Research said.

Meanwhile, among smaller emerging markets, games operators in Thailand and Vietnam are beginning to attract investment.

See also:

World of Warcraft$13m demanded in World of Warcraft court case  16 Aug 2007
StarCraftArmy, navy and air force teams form video game squads  03 Jul 2007
Launch of online game in rest of Asia planned  08 Jun 2007
Guild WarsGuild Wars publisher may have been betrayed by disgruntled staff  27 Apr 2007
World of WarcraftResearch firm predicts Japan will lead growth  10 Jan 2007
Games disconnected, companies fined or shut down  12 Dec 2006

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