Games developers are failing to take full advantage of China's huge market for multiplayer online games
World of Warcraft is extremely popular in China because the game caters to hack-and-slash play
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Foreign games fail to score in China

Local players want hack-and-slash, not role-play

Simon Burns in Taipei, vnunet.com 30 Jun 2006
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Games developers are failing to take full advantage of China's huge market for multiplayer online games, according to analysts.

China-based research house Pacific Epoch believes that Western developers are producing games that do not appeal strongly enough to Chinese audiences. 

Meanwhile, local software houses are churning out low quality games that grab only a small piece of the market and fade quickly.

"The barrier for Western massively multiplayer online role playing games [MMORPGs] in China's online game market is that they have too much role-play and not enough hack-and-slash," said Pacific Epoch analysts in a research report published last week.

The only obvious exception to this rule among Western-developed games is Blizzard Entertainment's World of Warcraft, the analysts say. 

"Korean MMORPGs like Legend of Mir 2 fit right into the Chinese mould and World of Warcraft is extremely popular in China because the game caters to hack-and-slash play just as much as role-play and exploration," said the analysts. 

World of Warcraft has attracted millions of players in China, as have Legend of Mir and the Korean-developed Lineage series.

But only a handful of games have achieved this level of success over the past five years despite the huge and growing audience, suggesting that there is space in the market for more games like these.

Local developers, however, lack the skills and resources to take advantage of this opportunity.

See also:

More than 80 million of China's internet users will be playing online games such as World of Warcraft by 201040 million paying customers expected, and more to come  28 Jun 2006
More than 4.3 million World of Warcraft user accounts were paid for and activated in China during the past yearBut future of game is uncertain as Blizzard eyes increased income  30 May 2006
Shanda takes the Mickey as popular cartoon characters join online game  24 May 2006
Security experts warned yesterday that cyber-crooks are increasingly targeting online gamersReal hackers target virtual cash  17 May 2006
Online console gaming is gaining ground on PC-based massively multi-player online role-playing gamesXbox 360 helping online growth, but still lagging miles behind PCs  04 May 2006
Guild Wars publisher insists leak of personal data caused no damage  02 May 2006
Millions of Chinese citizens are flocking to online games such as World of WarcraftMillions of gamers find romance online, but most games companies are losing money  27 Apr 2006
Surging growth, cheap labour and the biggest internal market in the World make China a land of real opportunity.  27 Mar 2006
Major online games firm lays off staff as profits tumble  02 Mar 2006

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