More than 4.3 million World of Warcraft user accounts were paid for and activated in China during the past year
Blizzard claims more than six million World of Warcraft players worldwide
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China's millions flock to World of Warcraft

But future of game is uncertain as Blizzard eyes increased income

Simon Burns in Taipei, vnunet.com 30 May 2006
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More than 4.3 million World of Warcraft user accounts were paid for and activated in China during the past year, according to the company that operates the multiplayer online game in the country. 

The game's developer, Blizzard, is claiming more than six million players worldwide, suggesting that China has more players than any other nation and could already account for more than half the global total. 

However, China's World of Warcraft players are still in the dark about the game's future.

The9 Ltd, which operates World of Warcraft in China under licence, admitted last week that Blizzard has still not given it permission to update the game with the forthcoming Burning Crusade expansion. 

Blizzard is asking for a larger cut of the game's profits in China, sources say, and appears concerned that The9 will also operate a competing online game, Guild Wars.

But The9, which made more than $26m from the game in the first quarter, is refusing to renegotiate the terms agreed when World of Warcraft was launched in China.

Private negotiations between the two companies went public last month when Blizzard, a division of Vivendi Games, took the unusual step of announcing that The9 would have to 'negotiate' for the Burning Crusade expansion, which will be released next year.

Such expansion packs are typically played as part of the original game, and cannot be operated independently.

In the same statement, Blizzard warned that it was "actively exploring and discussing cooperation opportunities and further expansion of its business" with other companies in China.

The9 still relies on World of Warcraft for 99 per cent of its revenues, but is attempting to diversify by developing and licensing new games.

See also:

Shanda takes the Mickey as popular cartoon characters join online game  24 May 2006
The founder of a service designed to let gamers swap and sell virtual items they pick up in online games has insisted that games companies must get used to the ideaBroadsword for sale, one lady owner, good runner-through  22 May 2006
Shanda gains users, but profits plunge  18 May 2006
Security experts warned yesterday that cyber-crooks are increasingly targeting online gamersReal hackers target virtual cash  17 May 2006
Japanese mobile phone firms are using games to cling on to fickle customers as competition intensifiesFlat-rate pricing lures players back for multiplayer fun  11 May 2006
Online console gaming is gaining ground on PC-based massively multi-player online role-playing gamesXbox 360 helping online growth, but still lagging miles behind PCs  04 May 2006
Guild Wars publisher insists leak of personal data caused no damage  02 May 2006
Millions of Chinese citizens are flocking to online games such as World of WarcraftMillions of gamers find romance online, but most games companies are losing money  27 Apr 2006
Unlicensed email servers illegal under new rule  14 Apr 2006
Major online games firm lays off staff as profits tumble  02 Mar 2006
Asia PacificEarly investment in broadband makes country a world leader in games  20 Dec 2005
Falling income forces revenue model switch  30 Nov 2005

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